The journey of passing
Twelve gates. Pass each one by beating its keeper, and the next one opens.
- Gate 1Easy · Open
The first gate
Night begins. A calm keeper shows you the way.
Play - Gate 2Easy · Locked
The second gate
This time the keeper throws first.
- Gate 3Easy · Locked
The wall
Three red pieces block the way ahead. Break the wall.
- Gate 4Medium · Locked
The water
Your pieces are near the end, but the water waits at square 27.
- Gate 5Medium · Locked
The scribe
A keeper who counts every throw. Leave no piece alone.
- Gate 6Medium · Locked
The Old Kingdom
Seven pieces each, as in the Old Kingdom paintings.
- Gate 7Medium · Locked
The sixth throw
Four dark sides count 6 here, as in Jéquier's rules.
- Gate 8Medium · Locked
The chase
The keeper is far ahead. Catch up.
- Gate 9Hard · Locked
The priest
The first hard keeper: it thinks two moves ahead.
- Gate 10Hard · Locked
The long night
Seven pieces and a hard keeper who throws first.
- Gate 11Hard · Locked
The last steps
The whole fight is in the last row.
- Gate 12Hard · Locked
Dawn
The last gate. Pass it and the sun rises.
The journey is fiction inspired by senet's New Kingdom role as a symbol of the soul's passage; the gates' names and stories are ours, not from any ancient text.