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Senet

The journey of passing

Twelve gates. Pass each one by beating its keeper, and the next one opens.

  1. Gate 1Easy · Open

    The first gate

    Night begins. A calm keeper shows you the way.

    Play
  2. Gate 2Easy · Locked

    The second gate

    This time the keeper throws first.

  3. Gate 3Easy · Locked

    The wall

    Three red pieces block the way ahead. Break the wall.

  4. Gate 4Medium · Locked

    The water

    Your pieces are near the end, but the water waits at square 27.

  5. Gate 5Medium · Locked

    The scribe

    A keeper who counts every throw. Leave no piece alone.

  6. Gate 6Medium · Locked

    The Old Kingdom

    Seven pieces each, as in the Old Kingdom paintings.

  7. Gate 7Medium · Locked

    The sixth throw

    Four dark sides count 6 here, as in Jéquier's rules.

  8. Gate 8Medium · Locked

    The chase

    The keeper is far ahead. Catch up.

  9. Gate 9Hard · Locked

    The priest

    The first hard keeper: it thinks two moves ahead.

  10. Gate 10Hard · Locked

    The long night

    Seven pieces and a hard keeper who throws first.

  11. Gate 11Hard · Locked

    The last steps

    The whole fight is in the last row.

  12. Gate 12Hard · Locked

    Dawn

    The last gate. Pass it and the sun rises.

The journey is fiction inspired by senet's New Kingdom role as a symbol of the soul's passage; the gates' names and stories are ours, not from any ancient text.